Unity Game Developer & Tools

VECTRA

Building RPG systems, gameplay mechanics & Unity tools.

Game developer specializing in Unity 6 and C#. I craft combat systems, progression mechanics, and developer tools — the interconnected systems that make a game truly come alive.

4+
Projects
1
Game Jam
1+
Unity Asset
Vectra — Game Developer
Available for work

About Me

I'm Juan Esteban Gómez — a Unity game developer and gameplay systems architect based in Bogotá, Colombia. I specialize in building the kind of robust, interconnected systems that make games feel truly alive: combat, progression, inventory, enemy AI, and developer tools.

I hold a Master's in Video Game & VR Programming, and my path to this industry has been shaped by persistence. Every obstacle sharpened my focus. Now I'm channeling everything into building commercial-quality work — starting with the Universal Save & Load Framework for the Unity Asset Store.

I'm deeply passionate about fantasy worlds and RPG mechanics — the progression loops of Solo Leveling, the world-building of Fourth Wing, the depth of systems that make you lose track of time. I build the things I'd love to play.

Formation
Master in Video Game & VR Programming
+ Systems & Industrial Automation Technician
Core Stack
⬡ Unity 6.2⬡ C# ⬡ ScriptableObjects⬡ FSM Design ⬡ Binary Serialization⬡ Event-Driven Arch. ⬡ Git⬡ Object Pooling
Patterns & Design
SOLIDObserverSingleton ComponentStrategyMVC
Additional Skills
PythonJavaScript Power QueryVBA Data AnalysisExcel Advanced

Projects

RPG Clicker

RPG Clicker

Mobile idle RPG with stage progression, skill system, stat upgrades, and reward mechanics via in-game ads. Developed for Android.

UnityC#AndroidIdle RPG
Code vs Bugs

Code vs Bugs

A shoot'em up born from programmer culture — control a C# logo fighting waves of bugs. Lives system, score tracking, and semi-random enemy movement.

UnityC#Shoot'em Up
🌧
Pixel Game Jam
Game Jam

RainDrop Adventure

My entry for Pixel Game Jam — developed solo in one week under pressure. A complete, shipped game demonstrating rapid prototyping and execution.

UnityC#Game JamPixel Art

Unity Assets

USF
FRAMEWORK
Watch Preview
Pending Asset Store Approval

Universal Save & Load Framework

A professional, production-ready save system for Unity 6. Designed for zero-code integration — drag, drop, and your game saves. Built on a three-layer event-driven architecture with encryption, multi-slot management, and full binary serialization.

  • Drag & Drop prefab integration — zero code required
  • 13-module event-driven architecture
  • Encryption, multiple save slots, binary serialization
  • ScriptableObject configuration — Inspector-based
  • Compatible with Unity 6 / Built-in Render Pipeline
Unity 6C#Event-Driven ScriptableObjectsZero-Code

Get In Touch

Let's build something great.

Whether you're a recruiter looking for a Unity developer, a studio exploring collaborations, or a developer interested in my tools — I'd love to hear from you. I respond within 48 hours.

Open to full-time / freelance roles